Yomi Hustle APK

Yomi Hustle APK 0.1.5 Download 2024

App By:
ivysly
Version:
0.1.5 For Android
Updated On:
Dec 16, 2022
Size:
21 MB
Required Android:
5.0 and up
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Table of Contents (Show)

Yomi Hustle APK is an uncomplicated stickman game. It is impossible to make any impression on the dark background. In spite of this, you won't get bored during the game because you'll have a wide variety of attack options, each with its own appearance, sound, effect, and timer.

Because the world is linear, players are able to understand and navigate it easily. Using various attacking techniques, you must defeat stickmen enemies that appear on your path.

In addition to basic attacks like punches, kicks, and uppercuts, you can use special moves like fireballs and lightning strikes to take out multiple opponents at once.

In battle, each special move must be strategically used according to its timer. Taking out enemies can be made easier this way.

As a stickman game for Android, Yomi Hustle APK is a fun and entertaining game that will keep you occupied for hours. A fast-paced action game makes up for the lack of detailed worlds and complex gameplay.

Features of Yomi Hustle Apk:

Take a strategic approach

You have to be calculated in this game since it's a strategy game. You should take turns attacking your enemies and avoid overextending yourself. Keep your stamina up so you can defend yourself against their attacks. It will be difficult for you if you don't.

There are many superpower moves in this movie

Special moves play a crucial role in your success in this game. Each of your available moves is represented by a button at the bottom of the screen. Using a special move is as easy as tapping on the corresponding button.

A realistic simulation of game physics

It's fun to play this game because of its physics, which is very realistic. The enemies will fly across the screen, bounce off of walls, and even knock into each other as you battle them. With this feature, every fight feels like a showdown, adding a unique dimension to the experience.

Beautiful Sound Systems & Visuals

This game has stunning visual effects and immersive soundtracks. Everything works together to create an engaging and exciting experience. The combat is interesting and you'll want to keep playing.

Purchase powerful items and upgrade your skills

Coins are earned whenever you complete a mission in this game. Your skills can be upgraded and new items can be purchased with these coins. With each character, you'll be able to unlock more powerful special moves.

Controls that are easy to use

The control scheme of this game makes it easy to jump right into the action. Using the buttons is intuitive and well-organized, allowing you to focus on the gameplay. By pressing on any option, you can unleash an attack. By tapping on enemies, you can attack them.

Join your friends in playing

Play this game with friends and enjoy multiplayer functionality. Each of you will battle enemies, and you'll be rewarded with coins and items for your efforts.

What's new:

  • The super jump mechanic has been added
  • There's a lot of startup lag, but you can jump incredible distances
  • Jumps have been rebalanced
  • There are two types of jumps: full-hop and short-hop
  • The full hop is actionable a little later, and the full hop backward involves some "jump squatting" before leaving the ground
  • The jump height curve has been altered

  • Until the opponent's first actionable frame, all jumps become uncancelable, making them more of a commitment. the first actionable frame is 7f for short hops, 10f for full-hops, 14f for full-hops backwards (including jumpsquat), and 16f for super jumps (including jump squat).
  • Reads are rewarded and no-brainers are avoided with the new Parry system. The fact that plus frames are often a disadvantage has been a problem since day one - this change aims to improve that. In addition, by making parry a rarer occurrence, it feels way cooler when it does occur.
  • Block renamed to parry
  • A block that begins at the same frame or earlier than an opponent's attack will be parried as usual
  • starting a block after the opponent's attack animation has begun will result in taking a bit of chip damage, less meter gain, your opponent still gains some meter, and both of you return to neutral
  • Changing the game settings to revert to the old parry system
  • The ability to whiff cancel after parrying has been removed
  • It is only possible to use instant cancel on a hit
  • Instead of super bursts, whiff cancel uses 1/3 of your burst meter
  • Meter gain when dealing damage has been slightly nerfed
  • Reduced friction on landing
  • The performance of physics might be improved (barely tested)

  • An all-new dojo
  • Licensing added
  • Hitstun has been reduced during bursts
  • There has been a slight increase in the size of burst hitboxes
  • The invulnerability of rolls has been slightly buffed
  • Replays now include usernames
  • Damage numbers have been added
  • The healthcare prediction has been added
  • The Jumpscare icon removed for Godot
  • Issues with UI quality
  • Predictions were incorrect in some cases
  • There is a problem with rolls passing through opponents (this needs to be tested).
  • It was incorrect to predict invulnerability
  • There is now a correct display of usernames for replays
  • KOing both characters on the same frame would give p1 the win if p1 had -10 health and p2 had -15.